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Geoff Broadwell 

lives not far from O'Reilly headquarters in Santa Rosa, California, with a wonderful wife and daughter and four extremely spoiled cats. Geoff happily calls Perl the only computer language he ever really loved, having sampled a fair number before and since. He is on a personal mission to prove that dynamic languages are by far the best programming option for almost every purpose, and believes that the ultimate Linux distro of the future will contain little more than a kernel, an OpenGL and X server, the Parrot VM, and many, many Perl scripts.


Building a 3D Engine in Perl, Part 4
The ultimate goal of all programming is to be as unproductive as possible--to write games. In part four of a series on building a 3D engine with Perl, Geoff Broadwell explains how to profile your engine, how to improve performance and code with display lists, and how to render text. [Aug 4, 2005]

Building a 3D Engine in Perl, Part 3
The ultimate goal of all programming is to be as unproductive as possible--to write games. In part three of a series on building a 3D engine with Perl, Geoff Broadwell explains how to manage the viewpoint and how to achieve impressive lighting effects with OpenGL. [Feb 17, 2005]

Building a 3D Engine in Perl, Part 2
The ultimate goal of all programming is to be as unproductive as possible--to write games. In part two of a series on building a 3D engine with Perl, Geoff Broadwell demonstrates animations and event handling. [Dec 29, 2004]

Building a 3D Engine in Perl
The ultimate goal of all programming is to be as unproductive as possible -- to write games. Why hurt yourself to write in low-level languages, though, when Perl provides all of the tools you need to do it well? Geoff Broadwell demonstrates how to use OpenGL from Perl. [Dec 1, 2004]

FMTYEWTK About Mass Edits In Perl
Though it's a full-fledged programming language now, Perl still has roots in Unix file editing. A hearty set of command-line switches, options, and shortcuts make it possible to process files quickly, easily, and powerfully. Geoff Broadwell explains far more than you ever wanted to know about it. [Oct 14, 2004]

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